SKU: 34157495000
ex military night vision goggles for sale

ex military night vision goggles for sale GSCI PVS-7 Image Intensified Night Vision Goggles – Night Master

Sale price$24.80 Regular price$27.55
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Ships within 48 hours · Estimated delivery Aug 7 - Aug 12

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Description

ex military night vision goggles for sale GSCI PVS-7 Image Intensified Night Vision Goggles – Night MasterGSCI PVS 7 is the battle proven single tube, dual eye Night Vision Goggles Binoculars. The PVS 7 has been the Military standard issue night vision goggles for over 40 years. The system has proven itself in combat thanks to its rugged, ergonomic design. Using the best coated optics enhance night time performance as well as the best I2 tubes the GSCI PVS7 outperforms all other Night Vision Biocular Goggles on the market. Technical Data Optical

GSCI-PVS-7 is the battle proven “single-tube, dual-eye” Night Vision Goggles-Binoculars. The PVS-7 has been the Military standard issue night vision goggles for over 40 years.

The system has proven itself in combat thanks to its rugged, ergonomic design. Using the best coated optics enhance night-time performance as well as the best I2 tubes the GSCI PVS7 outperforms all other Night Vision Biocular Goggles on the market.

Technical Data

  • Optical Magnification: 1x
  • Objective Lens Focal Length: 27mm
  • Objective Lens F-Number: f/1.2
  • Field Of View: 40º
  • Focusing Range: 0.25m .. Infinity
  • Diopter Adjustment Range: -6 .. +2
  • Interpupillary Adjustment Range: 55mm .. 71mm
  • Built-In IR Illuminator: Yes
  • IR-On Indicator: Yes
  • Power Source: 2pcs AA
  • Battery Life: up to 40 Hours
  • Environmental Protection: IP66 or Better (Optional)
  • Dimensions: 145x150x85mm
  • Weight: 455 grams
  • Operating Temperature: -40°C .. +50°C
  • Warranty: 7 Years, Limited
  • Export: Available for Export Worldwide
  • Made In Canada, Non-ITAR System

For full product specifications, download GSCI PVS-7 spec sheet.

Image Intensifier Tube Options

TUBE GENERATION FOM VALUE MANUAL GAIN
 MA GEN2 FOM <1250 OPTIONAL
MA1 GEN2+ FOM 1250-1599 OPTIONAL
GA2 GEN3 FOM 1600-1799 OPTIONAL
GA3 GEN3 FOM 1800-1999

OPTIONAL
GA4 GEN3 FOM 2000-2399

OPTIONAL
GA5 GEN3+ FOM 2400+

OPTIONAL
EC ECHO FOM 1600-2000 OPTIONAL
4G 4G FOM 1800+ OPTIONAL
4G ELITE 4G ELITE FOM 2200+ OPTIONAL
EC ELITE ECHO ELITE FOM 2000+ OPTIONAL
4G ELITE PLUS 4G ELITE PLUS FOM 2300 OPTIONAL

      EC Elite and 4G Elite Plus Tubes are available for professional use only, please contact us for buying information.

      What you get

      • PVS-7
      • Adjustable Head Gear with 3 Interchangeable Brow Pads (Small, Medium and Large)
      • Soft Rubber Eyecups
      • Soft Rubber Eyecups (spare)
      • Neck Cord
      • Daytime Filter with Training Hole
      • Demist Shields
      • Sacrificial Window
      • AA High Capacity Battery
      • Soft Carry Pouch
      • User Manual
      • Warranty Activation Form
      Shipping Notes
      • Free Standard Shipping on $100+ Orders to the USA.
      • Except Preorder products are shipped in 48 hours.
      • Delivery to the USA:
      1. Standard Shipping : 3-10 business days
      • If time is of the essence, please consider selecting expedited delivery for faster service.
      Exchange/Return Notes
      • We offer a 30-day return/exchange service after receiving.
      • Final sale items are not eligible for returns or exchanges.
      • To process your return/exchange, please contact us at [email protected]
      • Please click here for more details>>> Return & Exchange Policy
      SKU: 34157495000

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      4.3 ★★★★★
      Based on 19 reviews
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      Tinkerer
      Omaha, US
      ★★★★★ 5
      There's nothing else out there that's this comprehensive
      Format: Hardcover
      Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on August 18, 2019
      R
      Verified Purchase
      robert thompson
      Phoenix, US
      ★★★★★ 5
      Don't peek at the next page.
      Format: Hardcover
      Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on February 6, 2022
      V
      Verified Purchase
      Vincent Marias
      Grantham, US
      ★★★★★ 5
      The Bible, if it was good
      Format: Hardcover
      I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on October 29, 2024
      J
      Verified Purchase
      Joan Rubio
      Fort Morgan, US
      ★★★★★ 5
      Imprescindible
      Format: Hardcover
      Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on October 15, 2025
      P
      Verified Purchase
      Piotr S.
      Battle Creek, US
      ★★★★★ 5
      good quality
      Format: Hardcover, Format: Hardcover
      Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on February 13, 2019

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